Wednesday, March 30, 2011

Mobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount by Peter KirnMobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount by Peter Kirn

Sound and music for games is already a growing frontier for professional music careers; mobile, then, triply so. But with the expanded opportunities come unique challenges. Learning about them requires real-world experience, and short of word of mouth, that kind of knowledge is often scarce – even in the Web age.
Composer, sound designer, and audio director Ben Long has put his sonic thumbprints on games and TV networks alike, and has recently turned his attention to sharing some of the industry secrets of the mobile realm, with work in game design textbooks and GDC China. Now, he has a new book entitled “Game Audio 101: Mobile” that assembles all that experience into a single reference. Launched at South by Southwest Interactive, it could prove invaluable to people aspiring in this area.
What’s especially unique about this title is not only its focus, but its insights into real-world case studies – fairly legendary ones, at that. Long gets tips and background on the making of sound for hit titles Angry Birds (iOS, Android), music app Drumkit (iOS), and RPG hit The Harvest (Windows Phone).
Nor is this generalist advice, painted in vague, broad strokes. There are specifics of platforms (not only iOS, but Windows Phone and Android), sound design technique, technical information, and career advice. Continue reading here.

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